Hololight launch major update to its three core platforms for XR, overhauling user experience and expanding capabilities
“Most XR vendors are still trying to convince enterprises the technology works. We are past that conversation; this release is for the organisations that already know it works and need it to behave like the rest of their enterprise stack: stable, scalable, and under their control,” said Hololight co-founder and managing director Florian Haspinger.
The update to Hololight Stream is a fundamental redesign of hologram stability, with end-to-end latency that stays under 50ms.
Digital models remain anchored in physical space regardless of how a user moves, and stability holds even when an application drops to lower frame rates. This is an essential feature for manufacturing and aerospace environments where technicians work around physical equipment.
An overhaul of image quality means Stream will deliver ultra-high display resolution to each headset, with refresh rates up to 90 fps.
Ray tracing, realistic lighting, and reflections run on external NVIDIA RTX hardware and stream to the headset in real time, meaning photorealistic scenes reach the device exactly as rendered, regardless of the headset’s own processing limits.
The administrative side of Hub has been expanded to include
Snapshots, introduced as an experimental feature in this release, allow users to save and load scene states and organise them into a navigable series, including the positions of all 3D models, annotations, and measurements.
This feature is a preview of a more fully developed capability planned for a future release.