Hololight

Hololight updates core XR platforms with rapid speeds

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Hololight launch major update to its three core platforms for XR, overhauling user experience and expanding capabilities


Hololight Stream, Hololight Hub, and Hololight Space have been overhauled for a better user experience, setting a new performance standard for enterprise XR streaming.
Delivering sub-50ms hologram stability, photorealistic rendering on any headset, and design review at a scale that has historically been achievable only on dedicated desktop visualisation workstations.
Based in Munich, Hololight is the enterprise infrastructure layer for industrial XR. By streaming pixels rather than transferring data, giving organisations a secure, scalable, and hardware-agnostic standard for deploying AR and VR at scale.

“Most XR vendors are still trying to convince enterprises the technology works. We are past that conversation; this release is for the organisations that already know it works and need it to behave like the rest of their enterprise stack: stable, scalable, and under their control,” said Hololight co-founder and managing director Florian Haspinger.

The update to Hololight Stream is a fundamental redesign of hologram stability, with end-to-end latency that stays under 50ms.

Digital models remain anchored in physical space regardless of how a user moves, and stability holds even when an application drops to lower frame rates. This is an essential feature for manufacturing and aerospace environments where technicians work around physical equipment.

An overhaul of image quality means Stream will deliver ultra-high display resolution to each headset, with refresh rates up to 90 fps.

Ray tracing, realistic lighting, and reflections run on external NVIDIA RTX hardware and stream to the headset in real time, meaning photorealistic scenes reach the device exactly as rendered, regardless of the headset’s own processing limits.

Scene alignment updates mean that once an alignment point is set, the digital model returns to that exact position for every user without recalibration.
Hololight Hub sees the addition of Portal, a browser-based interface that allows users to operate Hub applications from any device without a headset. Engineers can load models, configure scenes, and prepare sessions from a laptop or tablet.
During a live session, participants can join through Portal to observe and contribute, making XR collaboration accessible to team members who are not headset-equipped, and it is included in the standard Hololight Hub license.

The administrative side of Hub has been expanded to include

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multi-tenant management with role-based access controls, including user-, app, and device-level permissions along with a new session scheduler and usage tracking system. 
The rendering of Hololight space has been updated to close the fidelity gap. Realistic reflections, accurate shadows, and high-fidelity material rendering combine with expanded file support.
Fluent experiences are now possible with scenes up to 100,000 parts; on high-end workstations, scenes up to 400,000 parts are supported.
In Command Centre, scene setup now happens at a workstation: one operator works from the workstation while a second participant experiences the scene in the headset, allowing guided review without requiring both parties to be headset-equipped.

Snapshots, introduced as an experimental feature in this release, allow users to save and load scene states and organise them into a navigable series, including the positions of all 3D models, annotations, and measurements.

This feature is a preview of a more fully developed capability planned for a future release.