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DEVELOP3D
  • News
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  • Workstations
  • Topic
    • 3D Printing
    • 3D Scanning
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VRay 6 3ds max Enmesh
Visualisation

V-Ray 6 for 3ds Max brings new world-building and workflow tools

Posted by DEVELOP3D - July 11, 2022
New tools to help automate scene population or repetitive geometry realistically
Adobe Substance 3D SDK
Visualisation

Adobe expands Substance 3D

Posted by DEVELOP3D - June 23, 2022
Updates aim to expand on the tools’ extensibility and performance 
Siemens Xcelerator and NVIDIA Omniverse
Simulation

Siemens Xcelerator partners with Nvidia Omniverse

Posted by DEVELOP3D - June 29, 2022
Xcelerator and Omniverse look to accelerate digital transformation and realise industrial metaverse
Volvo HMI Unreal Engine
Visualisation

Volvo turns to Unreal Engine for real-time 3D automotive HMI

Posted by DEVELOP3D - June 1, 2022
Unreal Engine that will run on the HMI, providing crisp graphics alongside a host of…
Features

Bridging the gap at Thomas Burke & Others

Posted by DEVELOP3D - April 29, 2022
Slick new workflow for applying 2D decals and colourways onto 3D KeyShot renders boosted by…
RTX A4500
Workstations

Nvidia RTX A4500 workstation GPU Review

Posted by Greg Corke - April 12, 2022
Hands-on with Nvidia’s new pro-viz focussed workstation GPU
Mix 2 Swatchbook interface
Visualisation

Swatchbook rolls out Mix 2.0 update

Posted by DEVELOP3D - May 11, 2022
Mix 2.0 should also allow users to recolour materials on the fly with a new…
Blender 3.0
Visualisation

A blend of speed and power at Mercedes F1

Posted by DEVELOP3D - May 24, 2022
To celebrate its 2021 partnership with the Mercedes-AMG F1 team, AMD enlisted The Pixelary to…
Substance 3D Designer 12.1 MAIN
Visualisation

Substance 3D Designer 12.1 adds new nodes for patterns and textures

Posted by DEVELOP3D - April 29, 2022
A wide range of nodes to give users greater control
Redshift
Visualisation

Maxon announces Redshift support for AMD Radeon Pro GPUs

Posted by DEVELOP3D - April 27, 2022
Joint development effort uses AMD HIP Framework to migrate code from Nvidia CUDA

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