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DEVELOP3D
  • News
  • Reviews
  • Features
  • Opinion
  • Workstations
  • Topic
    • 3D Printing
    • 3D Scanning
    • CAD
    • Collaborate
    • Hardware
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    • Manufacturing
    • PLM
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    • Prototype
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KeyVR Connect
VR/MR

KeyVR Connect update adds multi-user sessions

Posted by DEVELOP3D - June 21, 2021
Adds ability to join colleagues around the world in the same virtual space, at the…
Radeon Pro W6800
Workstations

AMD Radeon Pro W6800 & W6600 launch

Posted by Greg Corke - June 8, 2021
AMD Radeon Pro W6000 series GPUs - the W6600 and W6800 - feature hardware-accelerated ray…
Fusion 360 AR device
CAD

May 2021 Fusion 360 update adds easy AR preview and more

Posted by DEVELOP3D - May 26, 2021
USDz file format means easy AR previews on your smartphone are only a few clicks…
Tectonic-Audio_HMD_2-FEATURED
Product Design

Tectonic Audio and Valve team up for VR sound

Posted by DEVELOP3D - May 27, 2021
Tectonic Audio Labs’ BMR technology helps Valve bring its VR headset to market
Vive Focus 3 rear 34
VR/MR

HTC Vive Focus 3 targets pros with Snapdragon XR2 platform

Posted by Stephen Holmes - May 13, 2021
Twice the CPU and GPU performance and 11x the AI processing compared to predecessor
Vive Pro 2 HERO
VR/MR

Vive Pro 2 sees HTC add Display Stream Compression to VR HMD

Posted by DEVELOP3D - May 13, 2021
Allows graphics cards that supported the original Vive Pro to see a benefit with Vive…
Gravity Sketch iPad App
CAD

Gravity Sketch steps out onto iPad for 3D Design

Posted by Stephen Holmes - March 25, 2021
App variant links up with the VR variant to create a better concept sketching workflow
Apple virtual drawing patent
VR/MR

Apple adds patents for MR ‘virtual drawing’

Posted by DEVELOP3D - March 4, 2021
Latest patents filed by the Cupertino powerhouse have shown the brand's plans for VR and…
CADfix Viz for CAD to mesh
VR/MR

ITI launches CADfix Viz for VR/AR/MR

Posted by Al Dean - February 24, 2021
CAD to Mesh conversion solution looks to maximise reuse of 3D assets for VR/AR/MR
VR/MR

Lynx R-1 MR mode has preview

Posted by DEVELOP3D - February 23, 2021
Video passthrough, rather than transparent display, allows more control over MR graphics quality

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