Zverse – Bridging the Gap of Design-as-a-Service Posted by Stephen Holmes - July 9, 2020 We speak to CEO John Carrington about where the growing platform fits into the product development ecosystem
How Splitvision’s post processing made its in-house AM work Posted by DEVELOP3D - July 2, 2020 Workflow for parts once they'd been printed proved the big benefit for in-house production
Autodesk Fusion 360 Generative Design price plan launched Posted by Al Dean - June 24, 2020 Autodesk will soon introduce an 'all you can eat' Fusion 360 Generative Design price plan
Shapr3D Review Posted by Al Dean - June 11, 2020 A look at Shapr3D's new Parasolid-based modelling system for design on an iPad
3D scanning helps Kindig-It Design put pedal to metal Posted by Stephen Holmes - June 8, 2020 Kindig-It Designs explains how 3D scanning helps them build more creative custom cars
Theia Interactive supercharges Unreal with Optim 1.2 Posted by Al Dean - June 2, 2020 Theia Interactive Optim 1.2 has launched which adds a host of new tools to Epic’ Unreal Engine
EdgeCAM 2021 – time savings feature heavily in new release Posted by DEVELOP3D - May 15, 2020 Parallel processing capability has reduced calculation times in EDGECAM 2021
Simcenter Femap adds synchronous tech for geometry modification Posted by DEVELOP3D - May 21, 2020 A variety of improvements and additions, boosts the versatile simulation software
King of the road – Royal Enfield takes back its crown Posted by Stephen Holmes - April 7, 2020 We visit motorcycle company Royal Enfield's UK design headquarters to discover more about the development of an Indian icon
In-house vac-forming pimps PlayDude’s packaging powers Posted by Stephen Holmes - May 14, 2020 Cost effective method for short-run, custom blister pack with a pro finish