At DEVELOP3D Live this week AMD introduced a new ‘Game Engine Importer’ for its physically-based rendering engine, Radeon ProRender.
The software is designed to make it easy for CAD users to bring their designs into Unreal Engine for real time interaction on screen and in Virtual Reality (VR).
The Radeon ProRender Game Engine Importer automatically takes geometry and materials from applications such as SolidWorks and brings them into Unreal Engine. The software is currently in pre-alpha and is the result of a direct collaboration with Epic Games, the developer of Unreal Engine.
AMD also announced a closed beta of its Radeon ProRender SolidWorks plug-in.
The physically-based renderer is designed to make it easy for designers and engineers to produce ‘photorealistic’ renderings and animations.
The software is built on Radeon Rays technology and OpenCL and can balance the compute capabilities of multiple GPUs and CPUs on the same system, including those from AMD, Nvidia and Intel.
The new Radeon ProRender for SolidWorks beta is fully integrated into SolidWorks 2016 and 2017. It supports real-time changes to your scene, depth of field and utilises native lights and materials from SolidWorks. SolidWorks appearances are automatically translated to the comparable Radeon ProRender physically-based materials.
To participate in the Radeon ProRender SolidWorks add-in beta testing program click here.
AMD will also be giving a select few testers access to the Radeon ProRender Game Engine Importer pre-alpha.