Simulation Luminary Cloud, nTop and Nvidia collaborate to streamline design Posted by DEVELOP3D - March 18, 2025 First 'automated pipeline' for physics AI-driven engineering design optimisation Read More
Workstations Nvidia Blackwell GPUs at heart of new Z by HP workstations Posted by Greg Corke - March 20, 2025 HP launches HP Z2 Tower G1i desktop and the HP ZBook Fury G1i mobile workstation Read More
Workstations Nvidia RTX Pro Blackwell workstation GPUs launch Posted by Greg Corke - March 19, 2025 Nvidia boosts power draw to make flagship RTX Pro 6000 Blackwell faster than GeForce RTX 5090 Read More
Workstations Workstations for arch viz Posted by Greg Corke - February 10, 2025 We test GPUs and CPUs for arch viz - D5 Render, Twinmotion, Lumion, Chaos Enscape, Chaos V-Ray, and Chaos Corona Read More
Workstations Nvidia smoothes path for AI development on the desktop Posted by Greg Corke - January 8, 2025 Company introduces Project DIGITS, a tiny desktop AI supercomputer and launches AI foundation models for RTX AI worktations Read More
Collaborate Teamcenter Digital Reality Viewer adds photorealistic viz with Nvidia Omniverse Posted by DEVELOP3D - January 7, 2025 Teamcenter Digital Reality Viewer has been announced by Siemens to enable visualisation and interaction with photorealistic, physics-based digital twins inside… Read More
Workstations Nvidia launches RTX 50 Series Blackwell GPUs Posted by Greg Corke - January 8, 2025 High-performance GPUs give hint of what to expect from next-gen workstation equivalents Read More
VR/MR Volkswagen work with Innoactive and Nvidia for Apple Vision Pro XR streaming Posted by DEVELOP3D - January 7, 2025 Allows massive, engineering-grade datasets to be streamed to the AVP Read More
VR/MR MeganeX 8K VR headset developed with Panasonic weighs less than a smartphone Posted by DEVELOP3D - October 22, 2024 Flip-up headset and 'opera glasses' mode enable quick transitions Read More
VR/MR Enterprise XR: streaming to a headset near you soon Posted by Greg Corke - June 19, 2024 For realism and complexity in XR, 3D models must be processed outside the headset and pixels streamed in Read More