Modo gets V-Ray rendering ability Posted by Stephen Holmes - August 12, 2014 Vray integration is available for The Foundry’s products for the first time In response to what The Foundry is billing…
Nvidia unveils Iray VCA, an 8 GPU device for ray trace rendering Posted by Greg Corke - March 25, 2014 Ray trace rendering in near real time: 19 Nvidia Iray VCA devices used together to slice through a complex Honda…
SIGGRAPH 2013 #5: Rendering star power Posted by Bob Cramblitt - July 25, 2013 Lagoa is a brand new rendering engine built specifically for the cloud In the real world renderers anonymously chug away…
T-Platforms launches the T-Mini P, a deskside mini cluster for CAE and rendering Posted by Greg Corke - June 18, 2012 The rear of an 8 module T-Mini P, complete with interconnect cables Here’s something that will make light work out…
Xoreax looking to harness idle networked compute resources for simulation and rendering Posted by Greg Corke - May 14, 2012 Render job in Maya spread across multiple PCs (agents) across a network Most computers only use a fraction of their…
Simulation & rendering with Maximus Posted by DEVELOP3D - January 23, 2012 Nvidia Maximus is a new workstation technology that enables users to work freely in a 3D application, while running a…
Live from AU: Autodesk and Nvidia deliver cloud-based GPU rendering in 3ds Max with Project Pandora Posted by Greg Corke - November 30, 2011 Project Pandora: cloud based rendering for 3ds Max using Nvidia GPUs Imagine being able to render models in a snap…
Nvidia Maximus looks to bring order to GPU compute workflows for simulation and rendering Posted by Greg Corke - November 14, 2011 Nvidia Maximus consists of a Quadro graphics card and a Tesla GPU compute board, tied together by a unified driver…
Clouds gather for GPU-based rendering Posted by Greg Corke - February 3, 2011 Bunkspeed’s Cloud Solution helps users publish interactive photorealistic scenes or 3D content to the Web. Image modelled in SolidWorks, rendered…
Take to the polls: Rendering Posted by Stephen Holmes - October 11, 2010 The D3D Poll returns this week to look at your rendering needs, wants and desires (ok, maybe not desires). We’re…