Shark FX for SubD modelling bites back with version 9

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New quad mesh tools enabling conceptual design based on quickly pushing and pulling a model into complex shapes

The latest release of Shark FX is promising a versatile new way of designing that combines the features of subdivision (SubD) modelling along with those of precision NURB modelling.

The gap between these traditionally separate modelling methods is bridged by technology that converts meshes into optimised smooth NURB models suitable for solid modeling operations such as blending, chamfering, and shelling.

Mesh tools are at the heart of the new release, with a collection of quad mesh tools enabling conceptual design based on quickly pushing and pulling a model into complex shapes.

A new SubD to NURB tool converts a collection of quad facets into a more precise NURB surface or solid

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The new mesh tools create quad based facets, which are suitable for subdivision as well as converting into precise solids.

Once a model is created using the meshing tools, the model can be smoothed using subdivision techniques, making the model compatible with 3D printing, conversion to solids, data sharing, rendering, and animation.

A new SubD to NURB tool converts a collection of quad facets into a more precise NURB surface or solid, providing a unique bridge between the two methods of 3D modelling.

Its Smart Links technology allows users to create intelligent relationships when designing, including links between meshes and solids. By modifying the base mesh, subsequent operations such as booleans, blends, and shells update accordingly.

Version 9 works with mixed triangles and quads, while creating primarily G2 continuous surfaces, with Shark now including translators to import files from SolidWorks, SolidEdge, Siemens NX, and Parasolids.

Models can be published to Acrobat 3DPDF, in addition existing translators including ACIS, CATIA V4, CATIA V5, DXF/DWG, IGES and STEP.

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