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DEVELOP3D
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News

*UPDATED* – Onshape Update // July sees major new surfacing tools + Drawings tools

Posted by Stephen Holmes - July 27, 2017
The Tangency option in the new Fill surfacing tool sets Onshape to create a surface…
News

Gearbox for the shower proves a low cost water saving device

Posted by Stephen Holmes - July 27, 2017
A tiny inbuilt gearbox allows users to monitor their water usage in ‘packets’ of 45…
News

Cardiff University are first UK Formula Student winners as Euro competition go elsewhere

Posted by Stephen Holmes - July 28, 2017
The winning Cardiff University car in action at Silverstone Cardiff University have become the first…
News

Technology for injection moulding ‘in-mould decoration’ gets dedicated simulation tools

Posted by Stephen Holmes - July 28, 2017
The melt front time comparison between the simulated and experimental results Growing alongside the demand…
News

Vertex compact motion capture camera sees Vicon target smaller environment applications

Posted by Stephen Holmes - July 31, 2017
The Vertex motion capture camera allows for faster set up times, with new mounting options…
News

AMD unveils Radeon Pro WX 9100 and SSG ‘Vega’ GPUs for professional users

Posted by Greg Corke - July 31, 2017
The Radeon Pro SSG features 2TB of total on-board memory, made up of 16GB of…
News

PNY introduces VR Ready 15.6-inch mobile workstation

Posted by Greg Corke - July 31, 2017
PNY Technologies, the firm that manufactures Nvidia graphics cards among other products, has entered the…
News

Nvidia brings pro VR and GPU rendering to standard notebooks

Posted by Greg Corke - July 31, 2017
Nvidia’s eGPU solution can house any one of four powerful Quadro GPUs Nvidia has launched…
News

Nvidia uses AI to deliver 8x speed boost to ray trace rendering

Posted by Greg Corke - July 31, 2017
Nvidia takes a ‘noisy’ ray traced image and uses AI to predict what it would…
News

Epic Games optimises viz and VR workflow from CAD to Unreal Engine

Posted by Greg Corke - August 1, 2017
Scene imported via Datasmith (about 8 minutes) into Unreal Engine and baked, no further refinement.…

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