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DEVELOP3D
  • News
  • Reviews
  • Features
  • Opinion
  • Workstations
  • Topic
    • 3D Printing
    • 3D Scanning
    • AI
    • CAD
    • Collaborate
    • Hardware
    • Lifecycle Management
    • Manufacturing
    • PLM
    • Product Design
    • Prototype
    • Simulation
    • Visualisation
    • VR/MR
    • Workstations
  • Magazine
  • DEVELOP3D LIVE
  • MORE
    • THE D3D 30
    • ABOUT US
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CAD

Review: Gravity Sketch Beta

Posted by DEVELOP3D - March 13, 2017
Having started out looking at freeform modelling using the iPad, Gravity Sketch has just launched…
Features

VR for design & engineering

Posted by DEVELOP3D - March 14, 2017
Virtual Reality is on the cusp of becoming a mainstream design and engineering technology. Al…
Features

VR challenges & the future

Posted by DEVELOP3D - March 15, 2017
With the rise of affordable VR headsets and a revolution in user interaction methods, we…
Reviews

Review: Google TiltBrush

Posted by DEVELOP3D - March 15, 2017
While the professional technology industry is racing to build VR ready toolsets, Google has developed…
Features

Workstations and GPUs for VR

Posted by DEVELOP3D - March 16, 2017
From mobile to desktop workstations, professional to consumer GPUs, Greg Corke gives a back to…
Hardware

Preview: Oculus Medium

Posted by DEVELOP3D - March 16, 2017
Proving that sometimes the best things in life are free, Al Dean gives a preview…
Immersive engineering autodeskhololens_FW
VR/MR

The future of immersive engineering

Posted by DEVELOP3D - March 20, 2017
Virtual Reality (VR) is the current hot topic, but Augmented Reality (AR) and Mixed Reality…
News

BMW’s mixed reality system for vehicle development combines VR with 3D Printing

Posted by Stephen Holmes - April 4, 2017
BMW is looking to improve the overall experience of its customers with the aid of…
News

WorldViz set to launch VR communication tool Vizible

Posted by Greg Corke - July 26, 2017
Presenter Using Pointer “Project Skofield”, the VR communication technology that was first previewed by WorldViz…
News

Epic Games optimises viz and VR workflow from CAD to Unreal Engine

Posted by Greg Corke - August 1, 2017
Scene imported via Datasmith (about 8 minutes) into Unreal Engine and baked, no further refinement.…

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