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DEVELOP3D
  • News
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  • Workstations
  • Topic
    • 3D Printing
    • 3D Scanning
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    • Collaborate
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Intel oneAPI Bentley HERO
Visualisation

Intel oneAPI Rendering Toolkit takes on Nvidia and AMD

Posted by Greg Corke - August 24, 2020
Expanding the capabilities to encourage use of its open-source rendering and ray-tracing libraries
oculus rift enterprise pro
VR/MR

Is Facebook ending Oculus enterprise VR?

Posted by Stephen Holmes - August 19, 2020
New requirements for a Facebook login will likely end adoption of Oculus hardware for professional…
Root Solutions Vuforia MAIN
VR/MR

Root Solutions showcase Vuforia AR customer uses

Posted by DEVELOP3D - August 10, 2020
App showcases customer applications from the likes of Norton and Nifty Lift
Lynx AR HERO
VR/MR

Lynx R1 launches as a standalone MR HMD

Posted by DEVELOP3D - July 29, 2020
The Lynx R1 is the first commercially available mixed reality headset to come out of…
oxsight prism oxford product design HERO OPD4
Product Design

Oxsight’s Prism headset design uses MR to aid vision

Posted by Stephen Holmes - July 28, 2020
We spoke to design agency Oxford Product Design on how it helped develop the wearable…
megagrant Varjo_x_Epic
VR/MR

Varjo receives Unreal Engine ‘MegaGrant’ for Mixed Reality

Posted by DEVELOP3D - July 31, 2020
Will further develop MR support for Unreal Engine professional applications
Mobile VR Station XTAL NovBox
VR/MR

New Mobile VR Station – XTAL NovBox – from VRgineers

Posted by DEVELOP3D - July 27, 2020
Features professional 8k VR HMD packaged in an IP67 secure case
Unity 2020.1 release
VR/MR

Unity 2020.1 launches with more intuitive workflows

Posted by DEVELOP3D - July 24, 2020
Looks to make workflows more intuitive and add extra productivity
Gravity Sketch Co-Creation HERO
VR/MR

Gravity Sketch adds remote collaboration features

Posted by DEVELOP3D - July 23, 2020
Allows up to 8 people to create, edit and mark-up content in same virtual space
3ds max 2021.1 update main
Visualisation

Autodesk 3ds Max 2021.1 update

Posted by DEVELOP3D - June 23, 2020
Texture Baking, PBR workflows, viewport and rendering have all been improved in 2021.1

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