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DEVELOP3D
  • News
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News

Luxology Announces New Studio Environment Set 2 Kit

Posted by Al Dean - June 20, 2011
modo SES 2 image by Jan Ove Rust Luxology is rocking it like they mean it this year and the…
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News

Siggraph 2011 #1: Feeling good in Vancouver

Posted by Stephen Holmes - August 10, 2011
The majestic North Shore Mountains, the backdrop for Siggraph 2011, Vancouver It’s relatively easy to complain about the Siggraph conference…
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News

Bluegfx expo – visualisation tools and tips from the experts

Posted by Stephen Holmes - November 3, 2011
Bluegfx, resellers for all things visualisation-related, expanded its usual annual get together into a rather interesting event that drew in…
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News

Nvidia Maximus looks to bring order to GPU compute workflows for simulation and rendering

Posted by Greg Corke - November 14, 2011
Nvidia Maximus consists of a Quadro graphics card and a Tesla GPU compute board, tied together by a unified driver…
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News

Live from AU: Autodesk and Nvidia deliver cloud-based GPU rendering in 3ds Max with Project Pandora

Posted by Greg Corke - November 30, 2011
Project Pandora: cloud based rendering for 3ds Max using Nvidia GPUs Imagine being able to render models in a snap…
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News

Dassault Systèmes Vs Fashion

Posted by Stephen Holmes - December 5, 2011
Having attended several of Dassault’s recent fashion events in both London and Paris, it’s safe to say they’re making a…
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News

Prime Cuts: Take a spin – casino tech

Posted by Stephen Holmes - February 2, 2012
In the coming weeks we’ll be losing the shirts from our backs during ‘off-time’ at events in Monaco and Las…
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News

D3DLIVE Speakers: Brad Peebler, Luxology Co Founder & President

Posted by Stephen Holmes - February 3, 2012
Luxology are the guys that make modo – the 3D modeller, painter and renderer – who also license rendering technology…
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News

Luxology brings on the 601: modo-a-go-go

Posted by Al Dean - February 29, 2012
Image Courtesy of Hugues Poncet It was a good few months ago that I flew out to San Francisco to…
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Profiles

Vision express

Posted by Stephen Holmes - April 30, 2012
Grabbing attention in a crowded marketplace is all about first impressions. Stephen Holmes looks at how product rendering was so…
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