Unity Technologies and Autodesk have announced their collaboration to create ‘a greater link’ between several tools, with Unity the first creation engine with source code access to the Autodesk FBX SDK.
The collaboration aims to deliver a streamlined process for asset sharing and in-game iteration that will improve the capabilities of artists working in Unity, Autodesk 3ds Max and Autodesk Maya.
The latest Unity release, Unity 2017.2, includes new and improved FBX import/export capabilities, including support for the Autodesk interactive physically based shader, and custom properties.
“Autodesk is very interested in making media and entertainment artists’ work as seamless as possible, and the workflow between 3D art tools and engines is a big part of that effort,” said Autodesk VP of entertainment Marc Stevens.
“3ds Max and Maya users often utilise Unity technology, so we want to provide the best possible connection between these tools.”
The first look at this interaction will occur at the Unite Austin 2017 Conference, taking place in Austin, TX from October 3-5, 2017.
“Unity developers turn to Autodesk for the deepest 3D modeling and animation toolsets available,” said Unity studio lead André Gauthier.
“Together we are improving FBX interoperability to increase productivity and give creators a better workflow in their asset pipelines so they can unleash their creativity.”
Release 2017.2 also includes optimised support for ARCore, ARKit, Vuforia and Microsoft Mixed Reality.