Siggraph 2010 #1: promises, promises
Published 28 July 2010
Posted by Bob Cramblitt

Nvidia’s new 3D Vision Pro, one of the many new 3D technologies on show
The show floor opened Tuesday in Los Angeles for SIGGRAPH 2010, the 37th edition of the conference and exposition that sets the stage for where computer graphics technology is going to take us. And although a few splashy demos were on display, there was little in the way of concrete product introductions to set hearts racing for CAD/CAM/CAE professionals.
Siggraph is the place where we first hear about exciting developments that make their way into the CAD/CAM world: 3D graphics; solid modelling; real-time rendering and ray tracing; textures, shadows and image mapping; and graphics processing units (GPUs) as stand-ins or maybe even superior alternatives to central processing units (CPUs).
Over the years, the Siggraph exposition has migrated from a general computer graphics event that included CAD/CAM and workstation vendors to one geared to the entertainment business. It’s an atmosphere of hope and sometimes desperation, a bit like a sports camp: A few of the prospective technologies on display are potential breakthroughs, but many will never quite find a lucrative application.
Page 1 of 1 pages
Add comment (0 comments)