Substance 3D Designer 12.1 has been launched by Adobe, adding a wide range of nodes for Substance compositing graphs, giving users greater control over creating textures, materials and surfaces.
A range of new patterns, noises, filters have been added, including a new Tile Random 2 node to generate adjacent tiles of random sizes and ratios, which is useful to quickly create fully irregular grids with slanting, rounded corners and bevelling.
A Triangle Grid pattern has been added to generate a grid made of triangles. In a demo by Adobe, the grid has been used to simulate leather grain, with the generator representing a surface of vertices in 3D space that could be used to create a variety of polygonal styles.
Along with 15 new Grunge Maps that have been added to the library, new 2D and 3D Noises, like Voronoi (2D and 3D), Voronoi Fractal (2D and 3D), 3D Ridged Fractal and an update of the current 3D Perlin Noise (adding tiling and absolute options) have been added. These noises are all mapped in 3D space and offer multiple styles, allowing for increased variety and control which should give users plenty of choice for creating the perfect map for a material, like the sea and the science fiction panels materials below.
Additionally, a collection of 3D Texture nodes and 3D Render nodes (Surface or Volume) to create and render 3D textures, which are an atlas of a 3D model’s slices.
New filters, such as the Auto Crop node, have also been added to Substance 3D Designer 12.1 . With Auto Crop, users can place a shape at the centre of the image without being resized, or resize it to fit the space. Adobe gives the example of a shape that can be freely tweaked while keeping a consistent position and size when scattered. And with the Extend Shaper node you will be able to stretch a section of a shape over a custom direction and distance.
In addition to the .fbx and .obj file formats, Substance 3D Designer user can now import and export USD files (.usd, .usdz, .usda) to use them as resources in Substance model graphs, for baking or in the 3D view to showcase a Substance material. Users can also use this format to export a Substance model graph or the content of the 3D view.
Send to Stager.
You can now send your Substance material to Adobe Stager in one click, as it was already possible with Sampler and Painter. Thanks to this feature, there’s no more need to publish as SBSAR and load up individual files (requires Stager version 1.2.0 with the new material manager).
For the full list of updates check out this post from Adobe Substance 3D Designer.