It seem that it isn’t enough and once again, things are hotting up in the rendering world. Last year Bunkspeed’s HyperShot rewrote the book on rendering for product design. HyperShot is quick, easy and dirty. Load model, add materials, choose lighting and background and you’re pretty much ready to rock and roll. If only all renders were like that. If you look at what most users face in terms of pain points, it gets a long way to solving many of them.
But it seems things are moving on.
Siggraph is the place to be it seems. Yesterday, Bunkspeed and SpaceClaim announced a partnership that sees HyperShot integrated with SpaceClaim (similar to the work they’ve already done with SolidWorks and Aesthetica). Today they accounced prerelease details of the next product in their portfolio – HyperMove, an animation tool that looks to do the same as HyperShot for the animation world. it seems that the web-site isn’t up and running yet http://www.bunkspeed.com/hypermove
Then as if this wasn’t enough, I start to hear about a new Rendering tool from SolidWorks. Rob Rodriguez broke the news of the product name, PhotoView 360, even though I believe an NDA is in place and the product isn’t going to be officially launched until September along with the rest of the 2009 release. Then Luxology (developers of Modo) issue a press release talking about the partnership with SolidWorks and the mysts starts to clear.
SolidWorks has licensed Luxology’s Nexus 4 rendering engine for PhotoView 360, but as a couple of people have pondered, Nexus 4 includes a variety of modeling, sculpting, rendering, painting and animation capabilities. Are we going to see the sub-divisional modelling tools that have seen rapid adoption of Modo in the CGI industry move into SolidWorks? Time will tell.