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DEVELOP3D
  • News
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XR-4 headset Varjo USER
VR/MR

Spatial Entities Extensions released by Khronos and OpenXR

Posted by DEVELOP3D - June 14, 2025
Provides support for spatial anchors, plane and marker tracking across XR platforms
Read More
gltf 2 launch
Collaborate

New glTF 2.0 international standard web 3D asset released

Posted by DEVELOP3D - August 5, 2022
Khronos glTF 2.0 released as an ISO/IEC International Standard
Read More
gitf extensions Khronons glass Cover
Visualisation

New glTF extensions support visual realism

Posted by DEVELOP3D - July 13, 2021
Latest additions support refraction, colour attenuation, and volumetric properties
Read More
3D Commerce Viewer launched to certify 3D Viz for web
Visualisation

3D Commerce Viewer launched to certify 3D Viz for web

Posted by Stephen Holmes - June 9, 2021
Certification Program to ensure online 3D viewers accurately and consistently display 3D products
Read More
glTF Khronos 2020-Toy-car-model-illustrating-the-use-of-glTFs-three-new-PBR-extensions
Visualisation

The glTF ecosystem adds further PBR realism for web renders

Posted by DEVELOP3D - December 3, 2020
The glTF ecosystem adds further realism for web renders
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3D marketplace
Visualisation

Creating the standards for a 3D marketplace

Posted by DEVELOP3D - November 30, 2020
How the Khronos Group is aiming to set standards for web optimised 3D models
Read More
Product Design

IT standards – shake it up!

Posted by DEVELOP3D - March 7, 2011
When developing new IT standards, a committee-based approach is important for the greater good, but having multiple competing standards can…
Read More
News

SIGGRAPH 2012 #1: OpenGL 4.3 compute shaders to run simulation code in the graphics pipeline

Posted by Greg Corke - August 6, 2012
With the introduction of compute shaders to OpenGL 4.3 at SIGGRAPH 2012 today, Neil Trevett, president of the Khronos Group,…
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Features

The future of the 3D graphics engine?

Posted by Greg Corke - March 20, 2018
Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process…
Read More

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