Desktop Metal launches Live Parts Posted by Al Dean - February 6, 2018 https://giphy.com/embed/26DN48PB9sHggRrag Perhaps the most exciting announcement out of SolidWorks World doesn’t come from Dassault, but rather from Desktop Metal. The…
Major new custom prosthetics initiative backed by Stratasys and Dassault Systèmes Posted by Stephen Holmes - February 5, 2018 A new initiative founded by self-taught robotics whizz Easton LaChappelle has been helped turned into a reality by Dassault Systèmes…
Review: Samsung Portable SSD T5 Posted by Greg Corke - January 16, 2018 Samsung's new portable drive offers fast, secure solid state storage in a sleek package, writes Greg Corke
Review: Dell Precision 7720 Posted by Greg Corke - January 16, 2018 With powerful processors, impressive cooling, good serviceability and excellent build quality, this 17†mobile workstation is hard to beat if…
Review: Fujitsu Celsius H970 Posted by Greg Corke - January 16, 2018 Fujitsu's new 17.3-inch mobile workstation offers incredible power for demanding VR and viz workflows but the CPU cooling fan can…
Review: PNY PrevailPro P4000 Posted by Greg Corke - January 16, 2018 This slimline 15-inch mobile workstation breaks all the rules by putting the powerful 'VR Ready' Quadro P4000 GPU at its…
Review: Wacom MobileStudio Pro 16 Posted by Al Dean - January 16, 2018 When it comes to pen-based input for creatives, Wacom is a leader in both technology and product range. Its MobileStudio…
Review: Boston Venom Epyc (pre-production unit) Posted by Greg Corke - January 16, 2018 The Venom Epyc offers dual 32 core AMD Epyc CPUs, but at the expense of single threaded performance, writes Greg…
Review: Armari Magnetar R80 (pre-production unit) Posted by Greg Corke - January 16, 2018 With a clock speed of 3.7GHz the Armari Magnetar R80 delivers the goods in single threaded workflows, writes Greg Corke
Review: AMD Radeon Vega GPUs Posted by Greg Corke - January 16, 2018 Greg Corke looks at what AMD's Vega GPU architecture brings to those with CAD, VR, viz and GPU rendering workflows