Quick guide: VR enabled applications Posted by DEVELOP3D - March 14, 2017 The market for Virtual Reality applications is growing with each month and it's difficult to keep track of what's out…
VR challenges & the future Posted by DEVELOP3D - March 15, 2017 With the rise of affordable VR headsets and a revolution in user interaction methods, we asked six industry thought leaders…
Review: Google TiltBrush Posted by DEVELOP3D - March 15, 2017 While the professional technology industry is racing to build VR ready toolsets, Google has developed a consumer focussed tool that…
Workstations and GPUs for VR Posted by DEVELOP3D - March 16, 2017 From mobile to desktop workstations, professional to consumer GPUs, Greg Corke gives a back to basics guide to buying hardware…
Preview: Oculus Medium Posted by DEVELOP3D - March 16, 2017 Proving that sometimes the best things in life are free, Al Dean gives a preview of Oculus Medium, which comes…
HTC Vive: getting up and running Posted by DEVELOP3D - March 20, 2017 Al Dean and Greg Corke share their experiences of working with the HTC Vive and how to avoid some common…
The future of immersive engineering Posted by DEVELOP3D - March 20, 2017 Virtual Reality (VR) is the current hot topic, but Augmented Reality (AR) and Mixed Reality (MR) is on its way.…
Game on Posted by DEVELOP3D - March 21, 2017 Bristol-based Amalgam provided prototyping services for the development of the Holovis game controller for use in a fully immersive, interactive…
AMD and Epic Games team up to smooth path from CAD to VR Posted by Greg Corke - March 31, 2017 SolidWorks model brought into Unreal Engine via Radeon ProRender At DEVELOP3D Live this week AMD introduced a new ‘Game Engine…
Intel unveils ‘Kaby Lake’ Xeon E3-1200 v6 for entry-level workstations Posted by Greg Corke - April 3, 2017 Intel has laid the foundations for a new generation of entry-level workstations with the launch of the ‘Kaby Lake’ Intel…