Preview: NXT BLD 2019 Posted by DEVELOP3D - May 9, 2019 On June 11, DEVELOP3D's sister publication, AEC Magazine, will host a one day extravaganza of technology for architecture & construction,…
HDR Light Studio – Tungsten is go Posted by Al Dean - May 9, 2019 If you’re deep into your visualisation game, chances are you’ll have heard of HDR Light Studio, which has…
DEVELOP3D Live 2019 show report Posted by Martyn Day - May 14, 2019 Sheffield's industrial history has ensured that its name is synonymous with innovation and product development and made the city first…
Siemens NX Q2 2019 Review Posted by Al Dean - May 21, 2019 Siemens has moved its flagship NX product to a continuous release schedule, promising smaller, more manageable updates. Al Dean explains…
Nvidia launches Quadro RTX for mobile workstations Posted by Greg Corke - May 27, 2019 Nvidia is bringing its RTX ray trace rendering technology to the mobile workstation platform with a new range of Turing-based…
HP VR Backpack G2 blurs boundaries between consumer and professional Posted by Greg Corke - May 28, 2019 The HP VR Backpack G2 doubles as a ‘super-slim’ desktop for ‘intensive design work’ and VR content creation HP has…
Quadro RTX at heart of new HP ZBook 15 and 17 mobile workstations Posted by Greg Corke - May 28, 2019 The ZBook 15 G6 is HP’s first VR Ready 15-inch mobile workstation HP has released details of its new HP…
Volvo engineers put on Varjo MR headset then test new designs while driving real cars on the road Posted by Greg Corke - May 29, 2019 The Varjo VR-1 ‘human-eye resolution’ VR headset launched earlier this year. And we were very impressed. Now Varjo has expanded…
Ultrahaptics and Leap Motion join forces for virtual interaction Posted by Stephen Holmes - June 5, 2019 Ultrahaptics and Leap Motion, both leaders in mid-air haptics, contactless interfaces and hand tracking technologies, have announced a deal that…
Chaos Group releases V-Ray for Unreal update 1 Posted by Stephen Holmes - June 5, 2019 Designers will now be able to ray trace every part of their scene in V-Ray from their native Unreal project…