HTC VIVE is launching a new streaming service for its Polygon Streaming technology, intended to bring interactive 3D models into workflows across various devices.
The service will make Polygon Streaming technology available outside of Viverse for the first time. It will combine server-side processing with client-side rendering, reducing bandwidth and power requirements.
Viverse, an open platform for virtual environments, is advertised as an “open and secure metaverse” and was launched in 2022.
It will stream the necessary polygon data from a 3D model at the level of detail appropriate to the user’s distance from the model and claims democratised access to immersive graphics.
This method uses occlusion culling and adaptive levels of detail to lower bandwidth requirements while maintaining low latency.
During the testing stage, the software saw up to 8x decrease in loading time and up to 81% decrease in total project size.
It automatically adjusts based on network and hardware conditions, allowing complex 3D models to be rendered on a wide range of devices.
Polygon Streaming is intended for use in industries including media and entertainment, engineering, industrial design and game development.
Customers and clients who do not have access to advanced software can view, and interact with, high-definition 3D models.
The service can be used for both individual projects and managing several 3D assets simultaneously. Entire environments can be optimised regardless of device hardware limitations.
Polygon Streaming features a web-based interface and can be integrated with game engines including Unity and Unreal Engine. It also has full compatibility with WebXR.
It is now available in early release and is already integrated into Viverse’s spatial collaboration platform, Viverse for Business.