Pro Tips: Visualisation Posted by Stephen Holmes - August 26, 2015 Pro tips for keeping your visualisation game strong from Skullcandy's Advanced Concept Design rendering team
Global ambition Posted by DEVELOP3D - September 1, 2015 A massive prototype, a pressing deadline and sky-high expectations: Design Q soared above these challenges to reach new heights in…
Optis adds 3D sound simulation to its visualisation with Genesis acquisition Posted by Stephen Holmes - September 23, 2015 Genesis’ tools are used to design engine sounds and generate interactive sound simulation for driving simulators Physically correct visualisation expert…
Review: SolidWorks 2016 beta Posted by DEVELOP3D - September 30, 2015 Dassault Systèmes continues to build on SolidWorks' strong track record in this latest release, writes Michael Lord, with a wide…
Review: Lenovo ThinkStation P300 SFF Posted by DEVELOP3D - October 1, 2015 With a significant boost in 3D graphics performance, this impressive Small Form Factor (SFF) workstation should now appeal to a…
Weaving new textures for visualisation Posted by Stephen Holmes - October 7, 2015 In order to render complex woven textures such as rattan, CIC had to be creative with existing visualisation tools Having…
Optis and Luxexcel combine to produce virtual- and physical-prototypes for clear lens solutions Posted by Stephen Holmes - November 9, 2015 The new link-up means users can digitally and physically test optical prototypes – like car headlamps – from within the…
Vengeful vision Posted by DEVELOP3D - November 18, 2015 When Specialized was planning the launch of its new Venge road bike, it wanted to build an experience as unique…
Review: Autodesk VRED 2016 Posted by DEVELOP3D - November 19, 2015 Two years after acquisition by Autodesk, how are VRED's high-end visualisation tools shaping up? Al Dean reviews what's changed since…
Need prototyping in London? Black Friday is your friend Posted by Stephen Holmes - November 26, 2015 The shameless hawking of crap products at lukewarm discounts isn’t usually enough to get us going, however, if you’re in…