The future of the 3D graphics engine? Posted by Greg Corke - March 20, 2018 Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process…
GPU rendering for CAD Posted by DEVELOP3D - September 13, 2016 2016 has been a big year for GPU rendering, with both AMD and Nvidia focusing heavily on the CAD sector.…
GPU compute for workstations Posted by Greg Corke - September 5, 2012 Thinking about buying a new workstation? It may be time to consider GPU compute. With the ability to accelerate simulation…
SIGGRAPH 2012 #1: OpenGL 4.3 compute shaders to run simulation code in the graphics pipeline Posted by Greg Corke - August 6, 2012 With the introduction of compute shaders to OpenGL 4.3 at SIGGRAPH 2012 today, Neil Trevett, president of the Khronos Group,…
Siggraph 2011 #1: Feeling good in Vancouver Posted by Stephen Holmes - August 10, 2011 The majestic North Shore Mountains, the backdrop for Siggraph 2011, Vancouver It’s relatively easy to complain about the Siggraph conference…
IT standards – shake it up! Posted by DEVELOP3D - March 7, 2011 When developing new IT standards, a committee-based approach is important for the greater good, but having multiple competing standards can…
GPGPU gains momentum in mainstream CAD/CAM/CAE applications Posted by DEVELOP3D - August 7, 2009 Professional graphics cards are capable of much more than simply spinning a model on screen. Greg Corke looks to a…
Rob Jamieson reports from SIGGRAPH 2008 in Los Angeles Posted by DEVELOP3D - September 23, 2008 SIGGRAPH is becoming increasingly focussed on CAD with plenty of new graphics-centric technologies on show. Finding time to see them,…
What is OpenCL? Posted by DEVELOP3D - October 9, 2009 OpenCL is a standards-based programming language that allows the CPU and GPU to work together for faster and more efficient…