Siggraph 2010 #2: GPU, CPU, HPU. Who cares? Posted by Stephen Holmes - July 29, 2010 At Siggraph 2010, a not-so-subtle battle is taking place. It’s the battle of the graphics computing future. Depending on whom…
The changing face of GPUs Posted by Greg Corke - July 27, 2010 From high-speed ray tracing to accelerating complex engineering simulations, the role of the GPU is changing. Greg Corke reports from…
How does a workshop to learn more about Ecodesign and LifeCycle Assessment (LCA) grab your fancy? Posted by Al Dean - July 22, 2010 I’m a couple of days away from swapping my MacBook for a real book or two and disappearing on a…
HDR – the key to quick, dirty and effective lighting Posted by Al Dean - June 16, 2010 Ok – so I wasn’t all that quick with the update to this series (first part is here) – magazine…
Those magnificent men in their flying machines Posted by Stephen Holmes - April 1, 2010 A Cambridgeshire product designer is well on the path to realising his dream of bringing back to life one of…
Learning the Shaolin Buddha Bounce – optimising your render settings Posted by Al Dean - March 23, 2010 Rendering is something that many designers and engineers are adopting. The benefits are pretty well established, if you can show…
Making the Magic Mouse a bit more Magic Posted by Al Dean - March 1, 2010 Here’s an interesting tip I got from Thomas Teger of Luxion for those using Mac OS X native apps and…
The HyperShot saga continues.. Posted by Al Dean - February 11, 2010 This last week has seen some resolution for those users involved with Bunkspeed’s HyperShot product as their rendering tool of…