David Burgess delivers the goods for Ford with KeyShot Posted by Al Dean - March 9, 2010 In a slightly misleadingly entitled release, Luxion, developers of KeyShot (one of the replacements for HyperShot) has just sent out…
Learning the Shaolin Buddha Bounce – optimising your render settings Posted by Al Dean - March 23, 2010 Rendering is something that many designers and engineers are adopting. The benefits are pretty well established, if you can show…
Those magnificent men in their flying machines Posted by Stephen Holmes - April 1, 2010 A Cambridgeshire product designer is well on the path to realising his dream of bringing back to life one of…
HDR – the key to quick, dirty and effective lighting Posted by Al Dean - June 16, 2010 Ok – so I wasn’t all that quick with the update to this series (first part is here) – magazine…
How does a workshop to learn more about Ecodesign and LifeCycle Assessment (LCA) grab your fancy? Posted by Al Dean - July 22, 2010 I’m a couple of days away from swapping my MacBook for a real book or two and disappearing on a…
The changing face of GPUs Posted by Greg Corke - July 27, 2010 From high-speed ray tracing to accelerating complex engineering simulations, the role of the GPU is changing. Greg Corke reports from…
Siggraph 2010 #2: GPU, CPU, HPU. Who cares? Posted by Stephen Holmes - July 29, 2010 At Siggraph 2010, a not-so-subtle battle is taking place. It’s the battle of the graphics computing future. Depending on whom…
aesthetica 3.3 Posted by Stuart Wilkes - August 3, 2010 A unique offering that helps bring together the diverse team often charged with maintaining Perceived Quality. Al Dean reports
Taking a rip through KeyShot 2.1 Posted by Al Dean - October 6, 2010 KeyShot, as regular readers of DEVELOP3D will be aware has been through some of a tumultuous history of late. I…
Take to the polls: Rendering Posted by Stephen Holmes - October 11, 2010 The D3D Poll returns this week to look at your rendering needs, wants and desires (ok, maybe not desires). We’re…