AMD gets some GPU compute action with OpenCL compliant release of Abaqus 6.11 Posted by Greg Corke - September 6, 2011 With the new OpenCL compliant release, structural and multiphysics simulations in Abaqus 6.11 can now been accelerated using a wide…
Nvidia Maximus looks to bring order to GPU compute workflows for simulation and rendering Posted by Greg Corke - November 14, 2011 Nvidia Maximus consists of a Quadro graphics card and a Tesla GPU compute board, tied together by a unified driver…
Live from AU: Autodesk and Nvidia deliver cloud-based GPU rendering in 3ds Max with Project Pandora Posted by Greg Corke - November 30, 2011 Project Pandora: cloud based rendering for 3ds Max using Nvidia GPUs Imagine being able to render models in a snap…
Visualisation product guide Posted by DEVELOP3D - December 14, 2011 A look at what's hot and fresh in visualisation
Simulation & rendering with Maximus Posted by DEVELOP3D - January 23, 2012 Nvidia Maximus is a new workstation technology that enables users to work freely in a 3D application, while running a…
AMD FirePro V3900 & V4900 Posted by DEVELOP3D - February 20, 2012 Low-cost professional graphics cards were originally meant to lure entry-level CAD users away from consumer cards. But with 1GB memory…
Advertising Promotion: How to choose a graphics card for CAD Posted by DEVELOP3D - March 15, 2012 AMD FireProâ„¢ offers something for all types of 3D users in design and engineering
Workstation Specialists WS2850 / Intel Xeon E5-2600 processor Posted by DEVELOP3D - March 27, 2012 'Sandy Bridge' has finally arrived on Intel's Xeon platform. We find out what this means for design viz and simulation…
Dell wipes the slate clean with brand new design for its Xeon E5-2600 Precision workstations Posted by Greg Corke - April 23, 2012 Dell’s new workstation family (from left to right) the Precision T7600, Precision T5600, Precision T3600, and Precision T1650. In sunny…
Xoreax looking to harness idle networked compute resources for simulation and rendering Posted by Greg Corke - May 14, 2012 Render job in Maya spread across multiple PCs (agents) across a network Most computers only use a fraction of their…