REVIEW // Nvidia Quadro K620, K2200, K4200 & K5200 Posted by DEVELOP3D - August 12, 2014 Greg Corke gets hands on with Nvidia's next generation Maxwell and Kepler Quadro GPUs and also delves deeper into the…
Less can be much more Posted by DEVELOP3D - August 13, 2014 MNML works with clients both large and small. Here Chicago's product design king explains how the right tools help it…
AMD previews OpenCL ray trace renderer on Maya Posted by Greg Corke - August 25, 2014 AMD’s new OpenCL ray trace rendering technology delivers photorealistic output in seconds using high-end FirePro GPUs inside Autodesk Maya Siggraph…
Workstation Specialists unveils Intel Xeon E5 2600 v3 render node Posted by Greg Corke - February 27, 2015 Derby-based Workstation Specialists has updated its RS-R render node, a scalable, dedicated rack mounted rendering system. The 1U machine can…
Nvidia delivers statement of intent for GPU rendering Posted by Greg Corke - March 19, 2015 Nvidia says automotive manufacturers will be early adopters Nvidia is getting serious about interactive, physically-based rendering, which it delivers through…
Pixar’s Renderman technology is now free to download Posted by Stephen Holmes - March 31, 2015 RenderMan is Pixar’s core rendering technology, and is now available for free RenderMan, Pixar’s core rendering technology for animation and…
New Maxwell Render plug-ins announced for SolidWorks, Rhino and others Posted by Stephen Holmes - May 13, 2015 New plug-ins mean more colourful ways to get the best render results Next Limit Technologies has announced a series of…
AMD FireRender – a new physically correct material and rendering technology for professional Posted by Greg Corke - May 19, 2015 AMD is going after a slice of the professional design visualisation market with its new GPU-optimised FireRender plug-in. The physically…
Rendering: Market overview Posted by Stephen Holmes - August 17, 2015 You've nailed your 3D product model. Now you want to show it off - to your boss, your team, your…
Rendering: Hardware Posted by Greg Corke - August 20, 2015 From laptop to desktop, render node to render farm, Greg Corke gives a back to basics guide to buying hardware…