Learning the Shaolin Buddha Bounce – optimising your render settings Posted by Al Dean - March 23, 2010 Rendering is something that many designers and engineers are adopting. The benefits are pretty well established, if you can show…
Even better than the real thing? Posted by Stephen Holmes - April 7, 2010 Virtual reality has taken huge strides in recent years with immersive environments delivering imagery that is sharper than anything ever…
AMD ATI FirePro V8800 review Posted by Greg Corke - April 8, 2010 AMD's new ATI FirePro V8800 delivers cutting edge 3D performance never seen before on the desktop, but it's the introduction…
Making sustainable attainable Posted by Greg Corke - April 9, 2010 Carl Alviani caught up with Sarah Krasley and Dawn Danby, Autodesk’s resident sustainability experts, to talk about efficiency, recyclability and…
Why are CAD systems so expensive? Posted by Greg Corke - April 14, 2010 Martyn Day examines this long standing can of worms and concludes that while the way we access the tools may…
What is DirectX 11? Posted by Greg Corke - April 15, 2010 DirectX 11 has created a lot of buzz throughout the 3D gaming community, but what could the application programming interface…
Head first Posted by Stephen Holmes - May 10, 2010 A revolutionary new motorcycle helmet is being touted as the most significant development in helmet design since full-face protection was…
Creating virtual factories Posted by DEVELOP3D - May 11, 2010 Laser scanning and point-cloud data will be widely-used technologies in the coming years. Martyn Day visited Houston to attend the…
Complexity versus Manufacturability Posted by DEVELOP3D - May 17, 2010 Complex, organic forms are a hallmark of modern plastic products, but don't forget about the guys that make them, writes…
Integrating ECAD with Pro/E Posted by DEVELOP3D - May 21, 2010 Al Dean takes a look at what PTC has up its sleeve for Pro/Engineer users who want to work more…