Iray Server brings distributed rendering to Nvidia’s physically-based renderer Posted by Greg Corke - February 23, 2016 Audi R8 interior, rendered with Nvidia Iray Nvidia Iray, the physically-based rendering technology optimised for Nvidia GPUs, can now be…
First Look: Nvidia Quadro M2000 GPU – Nvidia has CAD users firmly in its sights with new release Posted by Greg Corke - April 19, 2016 The Nvidia Quadro M2000 – sitting pretty on our desk, itching to get put through its paces in our suite…
Rhino users introduced to GPU rendering Posted by Greg Corke - May 27, 2016 Diamond ring rendered with Iray for Rhino using vMaterials. Rhino users are being introduced to the world of GPU rendering…
GPU rendering for CAD Posted by DEVELOP3D - September 13, 2016 2016 has been a big year for GPU rendering, with both AMD and Nvidia focusing heavily on the CAD sector.…
AMD Radeon ProRender to be made available in Cinema 4D Posted by Greg Corke - October 28, 2016 Cinema4D users will be able to implement AMD’s Radeon ProRender technology MAXON is the latest software developer to license AMD’s…
Review: Iray for Rhino 1.0 Posted by DEVELOP3D - November 14, 2016 NVIDIA has just released a series of plug-ins based on its Iray physically-based technology. Al Dean finds a system that…
Review: AMD Radeon Pro WX7100 GPU Posted by Greg Corke - November 18, 2016 With breakthrough pricing and a single slot form factor, AMD is helping break down the barriers to VR with its…
First look: AMD Radeon ProRender for Cinema 4D and Blender Posted by Greg Corke - December 9, 2016 Back in October Maxon announced that it had licensed AMD’s physically-based GPU rendering engine, Radeon ProRender. Today we caught a…
HDR Light Studio 5.4: Get your render game strong Posted by Al Dean - December 14, 2016 Lightmap, developer of HDR Light Studio, has announced version 5.4 of its High Dynamic Range image editing and manipulation…
Review: Nvidia Quadro P2000 and Quadro P4000 for CAD, viz & VR Posted by Greg Corke - February 5, 2017 Nvidia is changing professional 3D graphics with a new family of Pascal Quadro GPUs