Review: Google TiltBrush Posted by DEVELOP3D - March 15, 2017 While the professional technology industry is racing to build VR ready toolsets, Google has developed a consumer focussed tool that…
Workstations and GPUs for VR Posted by DEVELOP3D - March 16, 2017 From mobile to desktop workstations, professional to consumer GPUs, Greg Corke gives a back to basics guide to buying hardware…
Preview: Oculus Medium Posted by DEVELOP3D - March 16, 2017 Proving that sometimes the best things in life are free, Al Dean gives a preview of Oculus Medium, which comes…
HTC Vive: getting up and running Posted by DEVELOP3D - March 20, 2017 Al Dean and Greg Corke share their experiences of working with the HTC Vive and how to avoid some common…
The future of immersive engineering Posted by DEVELOP3D - March 20, 2017 Virtual Reality (VR) is the current hot topic, but Augmented Reality (AR) and Mixed Reality (MR) is on its way.…
Game on Posted by DEVELOP3D - March 21, 2017 Bristol-based Amalgam provided prototyping services for the development of the Holovis game controller for use in a fully immersive, interactive…
DEVELOP3D LIVE 2017 Show Report Posted by DEVELOP3D - April 27, 2017 DEVELOP3D held its sixth annual conference on product design and design technology at Warwick University Arts Centre on 28 March…
New B-Axis turning cycle among Edgecam 2017 R2 updates Posted by Stephen Holmes - May 8, 2017 //giphy.com/embed/XMWExLUHogGGc Nearly 20 items of new and enhanced functionality have cropped up in Edgecam 2017 R2, from the Vero Software…
Review: Onshape Q2 2017 Posted by DEVELOP3D - May 9, 2017 Another quarter since we last looked at where Onshape is with its cloud-based engineering tool. Al Dean digs into the…
Q&A – Analyse fully featured parts without meshing Posted by DEVELOP3D - May 11, 2017 We talk to the co-founder and CEO at SIMSOLID about its new structural analysis tool that analyses fully featured parts…