VR for design & engineering Posted by DEVELOP3D - March 14, 2017 Virtual Reality is on the cusp of becoming a mainstream design and engineering technology. Al Dean and Greg Corke explore…
Quick guide: VR enabled applications Posted by DEVELOP3D - March 14, 2017 The market for Virtual Reality applications is growing with each month and it's difficult to keep track of what's out…
VR challenges & the future Posted by DEVELOP3D - March 15, 2017 With the rise of affordable VR headsets and a revolution in user interaction methods, we asked six industry thought leaders…
Workstations and GPUs for VR Posted by DEVELOP3D - March 16, 2017 From mobile to desktop workstations, professional to consumer GPUs, Greg Corke gives a back to basics guide to buying hardware…
AMD and Epic Games team up to smooth path from CAD to VR Posted by Greg Corke - March 31, 2017 SolidWorks model brought into Unreal Engine via Radeon ProRender At DEVELOP3D Live this week AMD introduced a new ‘Game Engine…
BMW’s mixed reality system for vehicle development combines VR with 3D Printing Posted by Stephen Holmes - April 4, 2017 BMW is looking to improve the overall experience of its customers with the aid of VR during the design process…
Nvidia to present latest advances in VR and GPU rendering Posted by Greg Corke - May 8, 2017 ESI Group IC.IDO uses the Nvidia VRWorks SDK At its annual GPU Technology Conference (GTC) this week Nvidia is set…
Q&A – Pierre Maheut at Allegorithmic Posted by DEVELOP3D - June 28, 2017 We talk to the product manager for architecture and industrial design at Allegorithmic about its material authoring tool - Substance…
AMD unveils Radeon Pro WX 9100 and SSG ‘Vega’ GPUs for professional users Posted by Greg Corke - July 31, 2017 The Radeon Pro SSG features 2TB of total on-board memory, made up of 16GB of HBM2 memory and an on-board…
Epic Games optimises viz and VR workflow from CAD to Unreal Engine Posted by Greg Corke - August 1, 2017 Scene imported via Datasmith (about 8 minutes) into Unreal Engine and baked, no further refinement. Statistics: 200 objects, 1.6M polygons,…