This is some pretty big news for those rocking Modo for their animation sequences. The Luxology team has just announced that the Bullet physics engine is going to be available for use inside Modo. Delivered as the recoil plug-in, it can accurately simulate dynamic rigid body interactions (it’s worth noting that this uses the sub-d meshes from Modo, rather than the cage geometry that other physics engines use). The plug-in was developed independently by Eric Soulvie using the modo Plug-in Software Development Kit (SDK) and runs on both the PC and Mac versions of modo 501. What’s more, it’s a $199. To me, that’s a bargain for anyone pushing their animation hard.
Related articles:
Create Education Project partners with RS Components to promote STEM education
MakerBot Labs 'experimental platform' sees company edge towards its open source roots
Colour 3D Printing is en vogue for luxury eyewear makers
Somos QuickGen 500 adds speed to DLP 3D printing
On a roll: A design to blow you away
Kenyan clean water hubs win Lexus Design Award 2020
Women in Innovation Awards returns for 2018 with incredible package of prizes
CAM speed and automation focus for new Mastercam X8 Mill release