New glTF 2.0 international standard web 3D asset released Posted by DEVELOP3D - August 5, 2022 Khronos glTF 2.0 released as an ISO/IEC International Standard
AMD Radeon ProRender for Rhino Posted by DEVELOP3D - February 16, 2022 AMD’s free physically-based renderer delivers stunning photorealism directly in the Rhino viewport
New glTF extensions support visual realism Posted by DEVELOP3D - July 13, 2021 Latest additions support refraction, colour attenuation, and volumetric properties
3D Commerce Viewer launched to certify 3D Viz for web Posted by Stephen Holmes - June 9, 2021 Certification Program to ensure online 3D viewers accurately and consistently display 3D products
The glTF ecosystem adds further PBR realism for web renders Posted by DEVELOP3D - December 3, 2020 The glTF ecosystem adds further realism for web renders
Creating the standards for a 3D marketplace Posted by DEVELOP3D - November 30, 2020 How the Khronos Group is aiming to set standards for web optimised 3D models
Intel oneAPI Rendering Toolkit takes on Nvidia and AMD Posted by Greg Corke - August 24, 2020 Expanding the capabilities to encourage use of its open-source rendering and ray-tracing libraries
Rob Jamieson reports from SIGGRAPH 2008 in Los Angeles Posted by DEVELOP3D - September 23, 2008 SIGGRAPH is becoming increasingly focussed on CAD with plenty of new graphics-centric technologies on show. Finding time to see them,…
GPGPU gains momentum in mainstream CAD/CAM/CAE applications Posted by DEVELOP3D - August 7, 2009 Professional graphics cards are capable of much more than simply spinning a model on screen. Greg Corke looks to a…
What is OpenCL? Posted by DEVELOP3D - October 9, 2009 OpenCL is a standards-based programming language that allows the CPU and GPU to work together for faster and more efficient…