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News

SIGGRAPH 2012 #1: OpenGL 4.3 compute shaders to run simulation code in the graphics pipeline

Posted by Greg Corke - August 6, 2012
With the introduction of compute shaders to OpenGL 4.3 at SIGGRAPH 2012 today, Neil Trevett, president of the Khronos Group,…
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News

SIGGRAPH 2012 #2: AMD FirePro W Series graphics

Posted by Greg Corke - August 7, 2012
AMD FirePro W7000 graphics card – designed for high-end CAD SIGGRAPH wouldn’t be SIGGRAPH without some major new professional graphics…
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News

SIGGRAPH 2012 #3: AMD’s all-in-one FirePro GPU / CPU

Posted by Greg Corke - August 7, 2012
AMD FirePro A300 Series features an AMD FirePro GPU and an AMD ‘Piledriver’ x86 CPU on the same chip. In…
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News

SIGGRAPH 2012 #4: Luxion teams with DuPont for colour accurate paint vis

Posted by Al Dean - August 7, 2012
News out of SIGGRAPH that Luxion, developers of KeyShot, have teamed up with the custom colour fiends at DuPont Performance…
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News

SIGGRAPH 2012 #5: Nvidia unveils Maximus on Kepler

Posted by Greg Corke - August 7, 2012
The new Nvidia Quadro K5000 features 4GB of ECC memory and four display outputs (2 x DisplayPort + 2 x…
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News

SIGGRAPH 2012 #6: report from the show floor – part 1

Posted by Stephen Holmes - August 8, 2012
InfiniteZ’s zSpace holographic design system Some people who attend the SIGGRAPH computer graphics trade show year after year complain that…
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News

SIGGRAPH 2012 #7: Luxion brings visualisation to the web

Posted by Al Dean - August 9, 2012
Looks like it’s a busy SIGGRAPH for the graphics industry and as ever, that always comes has a bearing on…
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News

SIGGRAPH 2012 #8: report from the show floor – part 2

Posted by Stephen Holmes - August 9, 2012
TeamUp’s Multi-Optics software uses real time physics-based rendering to enable teams to collaborate in a web-based interface. For some designers…
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