Collaborate New glTF 2.0 international standard web 3D asset released Posted by DEVELOP3D - August 5, 2022 Khronos glTF 2.0 released as an ISO/IEC International Standard Read More
Visualisation New glTF extensions support visual realism Posted by DEVELOP3D - July 13, 2021 Latest additions support refraction, colour attenuation, and volumetric properties Read More
Visualisation 3D Commerce Viewer launched to certify 3D Viz for web Posted by Stephen Holmes - June 9, 2021 Certification Program to ensure online 3D viewers accurately and consistently display 3D products Read More
Visualisation The glTF ecosystem adds further PBR realism for web renders Posted by DEVELOP3D - December 3, 2020 The glTF ecosystem adds further realism for web renders Read More
Visualisation Creating the standards for a 3D marketplace Posted by DEVELOP3D - November 30, 2020 How the Khronos Group is aiming to set standards for web optimised 3D models Read More
Product Design IT standards – shake it up! Posted by DEVELOP3D - March 7, 2011 When developing new IT standards, a committee-based approach is important for the greater good, but having multiple competing standards can… Read More
News SIGGRAPH 2012 #1: OpenGL 4.3 compute shaders to run simulation code in the graphics pipeline Posted by Greg Corke - August 6, 2012 With the introduction of compute shaders to OpenGL 4.3 at SIGGRAPH 2012 today, Neil Trevett, president of the Khronos Group,… Read More
Features The future of the 3D graphics engine? Posted by Greg Corke - March 20, 2018 Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process… Read More