What is OpenCL? Posted by DEVELOP3D - October 9, 2009 OpenCL is a standards-based programming language that allows the CPU and GPU to work together for faster and more efficient…
Nvidia to take CAD rendering to the Cloud with RealityServer 3.0 Posted by Greg Corke - October 21, 2009 Nvidia and mental images are reaching for the Cloud to offer ray-traced rendering over the web using stacks of GPUs…
Computation by GPU Posted by Stephen Holmes - November 4, 2009 Moldflow Insight 2010 is one of the first engineering applications that can use a graphics card to solve complex simulations.…
The HyperShot saga continues.. Posted by Al Dean - February 11, 2010 This last week has seen some resolution for those users involved with Bunkspeed’s HyperShot product as their rendering tool of…
AMD ATI FirePro V8800 review Posted by Greg Corke - April 8, 2010 AMD's new ATI FirePro V8800 delivers cutting edge 3D performance never seen before on the desktop, but it's the introduction…
What is DirectX 11? Posted by Greg Corke - April 15, 2010 DirectX 11 has created a lot of buzz throughout the 3D gaming community, but what could the application programming interface…
Harness the power Posted by DEVELOP3D - June 15, 2010 With new compute APIs out now and CPUs & GPUs starting to merge next year, the smart software developers are…
Nvidia launches Fermi-based Quadro graphics cards (plus Quadro 5000 benchmark) Posted by Greg Corke - July 27, 2010 Nvidia’s new Quadro 5000 features 2.5GB GDDR5 memory It’s been a long time coming, but today at Siggraph 2010 Nvidia…
The changing face of GPUs Posted by Greg Corke - July 27, 2010 From high-speed ray tracing to accelerating complex engineering simulations, the role of the GPU is changing. Greg Corke reports from…
Siggraph 2010 #1: promises, promises Posted by Stephen Holmes - July 28, 2010 Nvidia’s new 3D Vision Pro, one of the many new 3D technologies on show The show floor opened Tuesday in…