Learning the Shaolin Buddha Bounce – optimising your render settings Posted by Al Dean - March 23, 2010 Rendering is something that many designers and engineers are adopting. The benefits are pretty well established, if you can show…
Designing and Engineering with the iPhone – there’s an app for that. etc. Posted by Al Dean - March 24, 2010 There’s been a lot of excitement around the iPhone since it was released, but its not until 2009 that the…
Quick update on the new Alias related product line Posted by Al Dean - March 26, 2010 Just got off a call with the guys at Autodesk about what’s new in the Alias product line, as, as…
Simulation: A couple of thoughts on barriers to entry and adoption Posted by Al Dean - March 31, 2010 The ability to not only define the form of a product digitally, but to also simulate its performance and behaviour…
Those magnificent men in their flying machines Posted by Stephen Holmes - April 1, 2010 A Cambridgeshire product designer is well on the path to realising his dream of bringing back to life one of…
Making sustainable attainable Posted by Greg Corke - April 9, 2010 Carl Alviani caught up with Sarah Krasley and Dawn Danby, Autodesk’s resident sustainability experts, to talk about efficiency, recyclability and…
What is DirectX 11? Posted by Greg Corke - April 15, 2010 DirectX 11 has created a lot of buzz throughout the 3D gaming community, but what could the application programming interface…
Medical marvels Posted by DEVELOP3D - April 26, 2010 Stephen Holmes, DEVELOP3D's very own Doogie Howser, gets his freshly sanitized hands on the latest in medical technology
Head first Posted by Stephen Holmes - May 10, 2010 A revolutionary new motorcycle helmet is being touted as the most significant development in helmet design since full-face protection was…
Creating virtual factories Posted by DEVELOP3D - May 11, 2010 Laser scanning and point-cloud data will be widely-used technologies in the coming years. Martyn Day visited Houston to attend the…