The changing face of GPUs Posted by Greg Corke - July 27, 2010 From high-speed ray tracing to accelerating complex engineering simulations, the role of the GPU is changing. Greg Corke reports from…
Siggraph 2010 #2: GPU, CPU, HPU. Who cares? Posted by Stephen Holmes - July 29, 2010 At Siggraph 2010, a not-so-subtle battle is taking place. It’s the battle of the graphics computing future. Depending on whom…
aesthetica 3.3 Posted by Stuart Wilkes - August 3, 2010 A unique offering that helps bring together the diverse team often charged with maintaining Perceived Quality. Al Dean reports
Taking a rip through KeyShot 2.1 Posted by Al Dean - October 6, 2010 KeyShot, as regular readers of DEVELOP3D will be aware has been through some of a tumultuous history of late. I…
Take to the polls: Rendering Posted by Stephen Holmes - October 11, 2010 The D3D Poll returns this week to look at your rendering needs, wants and desires (ok, maybe not desires). We’re…
The King is dead…long live the King Posted by Stephen Holmes - November 15, 2010 Stephen Holmes was on hand in Boston to witness PTC's unveiling of its next generation design system, Creo. Along with…
Luxion KeyShot 2.1 Posted by DEVELOP3D - December 1, 2010 Al Dean takes a look at the latest release of Luxion's HDR driven progressive rendering system which puts photorealism firmly…
Luxology modo 501 Posted by DEVELOP3D - February 8, 2011 What if you could model, render and animate all in one program? modo 501 takes everything on in a single…
HDRLightStudio 2.0 Review Posted by DEVELOP3D - February 16, 2011 HDRLightStudio 2.0 brings unseen levels of usability and control to HDR-based rendering
Prime Cuts: In a NUT shell Posted by Tanya Weaver - May 5, 2011 Following a roaring success at the recent Gadget Show Live 2011, it seems that all the hard work that went…