Preview: Oculus Medium Posted by DEVELOP3D - March 16, 2017 Proving that sometimes the best things in life are free, Al Dean gives a preview of Oculus Medium, which comes…
HTC Vive: getting up and running Posted by DEVELOP3D - March 20, 2017 Al Dean and Greg Corke share their experiences of working with the HTC Vive and how to avoid some common…
The future of immersive engineering Posted by DEVELOP3D - March 20, 2017 Virtual Reality (VR) is the current hot topic, but Augmented Reality (AR) and Mixed Reality (MR) is on its way.…
Game on Posted by DEVELOP3D - March 21, 2017 Bristol-based Amalgam provided prototyping services for the development of the Holovis game controller for use in a fully immersive, interactive…
The potential for more immersive design Posted by Al Dean - March 22, 2017 Al Dean looks at the potential for more immersive design, and where we might be in a few years time.…
Review: Scan 3XS Ultimate 2D Plus with Quadro P4000 GPU Posted by Greg Corke - March 22, 2017 Scan's new 'VR Ready' workstation delivers huge advances in graphics processing but CPU performance has stagnated somewhat, writes Greg Corke
NEWS: Fujitsu shrinks down VR workstations with new desktop and mobile models Posted by Greg Corke - March 22, 2017 The compact ‘VR Ready’ CELSIUS W570power+ Fujitsu has unveiled two new ‘VR Ready’ workstations powered by Nvidia Quadro P Series…
Chaos Group releases V-Ray 3 for Rhino Posted by Greg Corke - April 6, 2017 V-Ray 3 for Rhino features physical materials V-Ray 3 for Rhino, the latest release of the professional rendering plug-in for…
HP updates mobile workstations with new ZBook G4 models Posted by Greg Corke - April 21, 2017 HP has refreshed its entire mobile workstation line up with the roll out of its ‘fourth generation’ ZBook family. This…
Nvidia to present latest advances in VR and GPU rendering Posted by Greg Corke - May 8, 2017 ESI Group IC.IDO uses the Nvidia VRWorks SDK At its annual GPU Technology Conference (GTC) this week Nvidia is set…