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Search Results for : unreal

megagrant Varjo_x_Epic

Varjo receives Unreal Engine ‘MegaGrant’ for Mixed Reality

Posted by DEVELOP3D - July 31, 2020
Will further develop MR support for Unreal Engine professional applications
Theia Optim Unreal VR collaboration templates

Theia Interactive supercharges Unreal with Optim 1.2

Posted by Al Dean - June 2, 2020
Theia Interactive Optim 1.2 has launched which adds a host of new tools to Epic’ Unreal Engine
Unreal+Engine-toyota-vehicle-ergonomics-using-vr

Toyota evaluates ergonomics using VR and Unreal Engine

Posted by DEVELOP3D - April 29, 2020
Toyota sheds light on how its Prototype Division works in virtual reality to assess vehicle user friendliness
MatLabs Unreal Engine 4

MatLabs offers Unreal visualisation for vehicle dynamics simulation

Posted by Stephen Holmes - April 9, 2020
MathWorks's Matlab has integrated Unreal Engine for precise 3D automotive dynamics simulation visualisation

Chaos Group releases V-Ray for Unreal update 1

Posted by Stephen Holmes - June 5, 2019
Designers will now be able to ray trace every part of their scene in V-Ray from their native Unreal project…

Chaos Group creates single viz pipeline for real-time and ray tracing with V-Ray for Unreal

Posted by Greg Corke - November 27, 2018
With its new V-Ray for Unreal plug-in, Chaos Group is looking to give traditional design viz artists – those skilled…

Chaos Group launches V-Ray for Unreal Beta

Posted by Al Dean - March 28, 2018
There’s a lot of action in the professional, technical visualisation end of the VR spectrum these days: in recent weeks,…

Epic Games announces an open beta of Unreal Studio

Posted by Al Dean - March 6, 2018
Real time VR work from Line Creative – remarkable photo realism in a VR environment Epic Games has launched Unreal…

HP launches VR toolkit for Unreal and offers VR workstations for a monthly fee

Posted by Greg Corke - February 5, 2018
HP is ramping up its focus on enterprise VR, introducing a special toolkit to help designers bring their 3D models…

Epic Games optimises viz and VR workflow from CAD to Unreal Engine

Posted by Greg Corke - August 1, 2017
Scene imported via Datasmith (about 8 minutes) into Unreal Engine and baked, no further refinement. Statistics: 200 objects, 1.6M polygons,…

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