AMD shows how to boost 3D performance in laptops with a professional external GPU Posted by Greg Corke - February 12, 2018 External GPU plugs into a laptop over Thunderbolt 3 At SolidWorks World (SWW) last week AMD demonstrated an enhanced version…
The future of the 3D graphics engine? Posted by Greg Corke - March 20, 2018 Imagine working in 3D CAD and seeing your model in near photorealistic quality at any point in the design process…
CGP Design – Big Designs for Bosnia Posted by Stephen Holmes - April 27, 2018 How a design studio in Bosnia is helping tackle its nation's brain drain through teaching the latest design and engineering…
AMD introduces sub-$1,000 Radeon Pro WX 8200 at SIGGRAPH Posted by Stephen Holmes - August 13, 2018 AMD has announced the latest high-performance addition to its Radeon Pro workstation graphics lineup with the AMD Radeon Pro WX…
AMD expands Pro Render plug-ins to include PTC Creo Posted by Stephen Holmes - August 13, 2018 Previously available for SolidWorks, AMD has now released a ProRender plug-in for PTC Creo AMD has introduced new plug-ins for…
Renderers for Rhino Posted by Stephen Holmes - August 13, 2018 Rhino has its own built in renderer, but anyone that's tried it will know that it has its own limitations.…
BluePrint Automation adds VR to CAD in its design of packaging machinery Posted by Stephen Holmes - October 8, 2018 BluePrint Automation is a global leader in automated packing solutions for some of the largest consumer brands. Stephen Holmes finds…
Radeon ProRender – accelerating GPU rendering Posted by Greg Corke - December 12, 2018 Having made its physically-based renderer available for free in a number of applications, AMD is now developing smart ways to…
AMD Radeon Pro WX 8200 Posted by Greg Corke - December 18, 2018 AMD's new high-end professional GPU may be power hungry and slightly off the pace in some applications, but its trump…
SolidWorks 2019 – getting more out of your GPU Posted by Greg Corke - January 23, 2019 SolidWorks 2019 includes a brand new graphics engine based on the modern OpenGL 4.5 graphics API. Greg Corke explores how…