Articles tagged with Graphics Cards
Autodesk extends support for Mac
Published 03 August 2009
Posted by Martyn Day
With many rumours now linking Autodesk product development with Apple OSX ports, the company has created a web page to guide Mac users best-run Autodesk applications on their Intel-based Macintosh computers.
There are two levels of supported software: Mac compatible (native) and BootCamp-compatible. On first glance it’s pretty obvious that much of Autodesk’s OSX compatible software has come from acquisitions along the way; Alias Design, ImageModeler, Maya, Stitcher Unlimited and Mudbox to name but a few. However, Autodesk now offers support to users trying to run Inventor, AutoCAD, Max Design and the Revit suite running 32-bit Windows under BootCamp.
For those non-Mac users amongst our readers, Apple’s switch to Intel processors enables Macintoshes to run either Leopard OSX (a UNIX-based operating system) or Windows XP, Vista or Windows 7 using an boot utility called BootCamp.
There are Windows emulation tools for the Mac, namely VMWare Fusion and Parallels Desktop, which enable Windows and OSX to run simultaneously. These are not supported directly by Autodesk although bloggers such as Autodesk’s Shaan Hurley has had some success in running AutoCAD software under emulation.
It’s a small but important statement by Autodesk. The company is now serious about Apple and looks set to develop more native CAD applications for this growing platform. Insiders at Autodesk have told me that AutoCAD for OSX is actively being considered, while Inventor for OSX would be a challenge but not impossible. The high percentage of Macs with students in Universities is being taken a lead indicator that there will be increased popularity of the platform in coming years, at the expense of Windows-based workstations.
nVidia launches 4GB beast
Published 24 November 2008
Posted by Greg Corke
Nvidia has again upped the ante in the professional graphics sector with the launch of a new monster of a board, which is likely to set you back around £2,000.
With 4GB RAM, the ultra high-end Quadro FX 5800 has the biggest amount of memory on any graphics card, doubling the previous 2GB record held by AMD’s ATI FireGL V8650. However, this amount of memory and the high-level performance that this card boasts, is only likely to appeal to a small proportion of users, with nVidia touting the medical imaging, oil and gas, and automotive styling sectors, as key markets. Additional interest is likely to come from high-end CAD and design visualisation users with products such as NX and 3ds Max, particularly if these companies need one or two top-end workstations to complement their mid-range machines.
Built using the nVidia’s parallel CUDA architecture, the Quadro FX 5800 is also set to play a key role in the company’s drive to move complex computational problems away from the CPU and onto the GPU (Graphics Processing Unit).
While nVidia has done much to promote this technology, which is specific to nVidia hardware, little progress has been made in the mainstream CAE sector, with the majority of developments coming in the more niche areas of science and finance.
One development that should help bring CUDA more into the mainstream, is the launch of nVidia’s new Quadro CX card, which is a dedicated graphics accelerator for Adobe Creative Suite 4. With the Quadro CX, CUDA is used to encode H.264 videos in Adobe Premiere at what is claimed to be lightning-fast speeds. The card also powers real time image manipulation in Photoshop for the first time, though this feature is actually supported by all OpenGL 2.0 compliant graphics cards.
While the £1,000+ price tag is likely to put off all but the most power hungry users of Creative Suite, nVidia Quadro supplier, PNY, told DEVELOP3D that this card would also deliver excellent performance in 3D CAD/DCC applications. This could make it an attractive proposition for design visualisation specialists who use Photoshop and Premiere alongside products such as 3ds Max.
At the other end of the spectrum, nVidia’s Quadro business is also concentrating on the lower end of the market with the launch of the Quadro FX 470, the company’s first integrated professional motherboard GPU, and Quadro FX 370 Low Profile (LP), an entry-level Quadro graphics board for small form factor systems. While Nvidia has not yet signed up any of the major workstation OEMs for the Quadro FX 370 LP and Quadro FX 470, specialist workstation manufacturer CAD2 told DEVELOP3D that it was currently investigating the new technologies and hoped to be able to offer small form factor workstations in the New Year.
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Just how fast is your graphics card?
Published 27 May 2008
Posted by Greg Corke
SPECviewperf is a worldwide standard for assessing graphics performance. It’s easy to use, freely downloadable and doesn’t require a design software license to run. It uses datasets from a variety of CAD/DCC applications and these are developed by tracing graphics content from actual applications. These include 3ds max, Catia, EnSight, Maya, Pro/Engineer, SolidWorks, UGS NX, and UGS Teamcenter Visualization Mockup.
So what’s this post all about? Well, I’m a bit puzzled about the recent release of the Linux/Unix version of SPECviewperf 10. I understand it has SolidWorks and 3ds Max datasets in it. Now, the last time I looked, neither of those products ran on Linux/Unix, so why include them in a Linux/Unix benchmark?
Putting that rhetorical question to one side for a minute, my point is that the results from SPECviewperf can often be misleading. The benchmark’s scores are broken down by software brand names, but the scores don’t necessarily reflect the performance you’d achieve in the real world application of the same name. Historically, some scores have been known to be off by a huge factor, but I’m pleased to say SPECviewperf 10 is much more accurate than its predecessors - much more accurate, but still not perfect. This is because the graphics card vendors continue to spend precious development time optimizing their drivers to make the benchmark run faster instead of channeling all of their resources to the applications themselves. Why? Well, the clue is in the first line of this post - it’s a ‘worldwide standard’ and gets coverage all over the Internet.
So, what’s the alternative? Well, the SPECapc benchmarks are better as they actually run inside the CAD/DCC application, so the graphics cards vendors can’t optimize their cards as much for these, but the downside is that some benchmarks are quite a bit out of sync with the actual software releases.
Now, don’t get me wrong, I’m not criticizing the Standard Performance Evaluation Corporation (SPEC). I think they do an excellent job in helping guide engineers and designers in decisions on hardware purchases, I’m just saying don’t take the results as gospel.
The only real way to assess how fast a graphics card is to take your own datasets and test them in your CAD/DCC application of choice. The problem is most end users don’t have access to the many different graphics cards, just as most journalists don’t have access to the many different software applications.
So I guess that brings us back to Viewperf 10. Why don’t you download it and let me know what you think. I’d also be interested to hear how you make decisions on hardware purchases, what internal benchmarks you carry out and what you’d like to see us test on DEVELOP3D.
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