Taking a rip through KeyShot 2.1

Published 06 October 2010

Posted by Al Dean

Article tagged with: solidworks, rendering, keyshot, rhino, solid edge, alias, visualise, luxion, photorealism


KeyShot, as regular readers of DEVELOP3D will be aware has been through some of a tumultuous history of late.

I don’t think it’s worth dragging up the past, facts are that there’s a whole of readers out there that have either been evaluating the system or have already purchased it and integrated it into their workflow. If you haven’t, then KeyShot (sort of ‘formally known as HyperShot’), It’s a cross platform (running on both Windows and natively on OS X) progressive rendering system that’s perhaps one of the easiest to use on the market with a boat load of CAD import formats - and I’ll be honest, it’s a fantastic bit of technology.

But with that, I’ve also been a bit slack looking at what it can do, so I’m going to run through what’s new in this release as well as highlight some of the thing the system has done for a while.

Before we do, here’s a quick rip through where KeyShot is at, at the moment. The video shows two scene set-up processes. it’s the first time I’ve attempted this and the videos are sped up to save you sitting around for 10 minutes waiting for me to decide on a material colour. That said, neither of the set-ups took long that 10 minutes, plus the rendering time, were all done using the OS X variant of KeyShot on a MacBook Pro that’s over a year old. Still, as someone that spent years doing this kind of work professionally the results you can get to are incredible.


Now then, on with the details. Let’s explore some of the things that KeyShot does well.

 

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