Live from AU: Autodesk and Nvidia deliver cloud-based GPU rendering in 3ds Max with Project Pandora
Published 30 November 2011
Posted by Greg Corke

Project Pandora: cloud based rendering for 3ds Max using Nvidia GPUs
Imagine being able to render models in a snap when all you own is a low powered PC, laptop or tablet. Well, that’s cloud rendering. Send the model up to the cloud and back comes a shiny new render for you to show off to your colleagues and clients.
Autodesk’s latest Labs project, Pandora, does just that. With the help of graphics specialist Nvidia, 3ds Max models can now be rendered in the cloud. But instead of doing this on CPUs (Central Processing Units), Pandora’s cloud servers use Nvidia GPUs (Graphics Processing Units).
Page 1 of 1 pages
View comments (3 comments)