Infinite Z launches zSpace - is VR going to go mainstream?
Published 29 November 2011
Posted by Al Dean

Slimmed down from the original prototype, the production ready zSpace device is brining holographic display and 3d interaction to low-cost, portable (ok, portable-ish) devices
Consider the term Virtual Reality. What do you think of? The Matrix, Star Trek’s Holodeck or go forbid, Lawnmower Man? Something like that. For the mainstream, Virtual Reality is something that’s more sci-fi than practically usable.
But for those working in the automotive and aerospace sector, the VR cave, the immersive environment is commonplace. Let’s face it, when you’re working on a product of that scale (think, car upwards), then a 24” monitor really isn’t going to cut the mustard. As a result, a whole industry as been built to support the integration of all manner of devices, of technology, of large scale displays, of head or hand mounted motion tracking devices - to create full scale visualisation facility. Look at the fantastic work that the likes of Virtalis or Holovis do (there are some interesting stories on both Holovis and Virtalis from previous issues).
These types of facilities are a large capital cost and unless you’re working for the larger organisation, then you’re pretty much stuck with the 27” LCD and maybe a pair of stereographic goggles if you’re lucky. What if there was something that was much more cost effective. Something that allowed you to interact with 3D data in a 3D manner. Something that didn’t require sectioning off a corner of the office and could be used by everyone?
This is the challenge that Infinite Z are looking to overcome.
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