Page

See the most recent stories from DEVELOP3D

The latest from the DEVELOP3D Blog:

PTC/User World Event – Pro/Engineer Wildfire 5.0 + Direct Edit sneak peak

Published 08 June 2009

Posted by Al Dean

Article tagged with: ptc, proengineer, wildfire 4.0, ptcuser, mental images, mental ray, orlando, the happiest place on earth

#1: It’s June, it’s the annual PTC/User event and this year it’s in a swelteringly hot Orlando. PTC are making a huge noise about its Social Product Development initiative, intended to give a greater ability for those developing products to actually conduct both the formal and informal interactions that occur with a design project, in a managed, but not overly so, environment. There’s going to be a whole host of stuff coming in the next few days and you’ll probably be sick and tired of hearing the term “Social Product Development” (Jim Brown take on the subject is here and also see the note below)

But I thought I’d kick things off with a look at what’s coming in Pro/Engineer Wildfire 5.0 – due for shipping sometime in the near future, presumed to be Q4. After all. That’s what we all really want to know. Isn’t it? And of course, in true DEVELOP3D style, it’s perhaps best done with a bunch of sketchy, shaky videos.

Things to look out for are the new modelling tools for assemblies and mechanisms, the new draughting/drawing creation interface. It’s based on the Ribbon – in itself something I commented about back in January because the stark contrast between this and two UI methods Pro/E already has.

You’ll also see a quick sneaky look at the direct editing tools that PTC are developing for inclusion into Pro/Engineer (no confirmed shipping date yet) – note that it references many of killer things that CoCreate have been doing for many years – particularly the Co-Pilot manipulation widget used to manipulation of geometry. But its the same story of direct editing of feature-based geometry, without the traditional lag that history-based modelling gives you.

Rendering: Now based on mental images rendering engine, Mental Ray and a bunch of new quality material pre-sets. That sees a move away from the LightWorks rendering engine and should see you be able to achieve some fantastic results, particularly if you take advantage of global illumination to get your image quality just right.

Interoperability: There’s a new (no additional cost) import options for working with both SolidWorks and Inventor data models.

One final one I’ve got to find a bit more about is the new Pro/Engineer Spark Analysis Extension is the “only commercially available product that helps analyse and optimise the electromechanical clearance and creepage properties of designs.”

We’ll be covering this in more depth as we get more details. Ken Wong is also doing some wonderful stuff (including the most delightful video voice over ever) over at Desktop Engineering and Josh is doing his thing at SolidSmack.com.

Note: Turns out that PTC has copyrighted the term Social Product Development. Yup. Not exactly in the grand scheme of all things social media related is it? I think that simple fact says a great deal. Mostly about how larger, traditional software vendors (and PTC are by no means the only one doing it) jump on the latest in web 2.0 trends – and completely miss the point by a pretty wide margin.

Add comment (0 comments)

New book targets Inventor Simulation users

Published 02 June 2009

Posted by Al Dean

Article tagged with: autodesk, simulation, autodesk inventor, book, wasim rocks

‘Up and Running with Autodesk Inventor Simulation 2010: A Step-by-Step Guide to Engineering Design Solution’ from simulation consultant and Experience Manufacturing columnist, Wasim Younis, is published by Elsevier and features 352 pages of practical examples and advice covering all the core aspects and capabilities of dynamic simulation and stress analysis.

Over my years of training and working with Inventor users I have, unfortunately, seen very little adoption of this tremendously powerful simulation technology and its integration within the design process, despite it having been around for several years,” commented Younis on the background to the launch of his book. “In my opinion, one of the key reasons is a lack of confidence when applying simulation technology and techniques within the users’ own product and development environments.

“With this in mind I have written this book using actual design problems which have greatly benefited from the use of simulation technology, but perhaps more importantly, I’ve also attempted to explain the process using a step by step approach, with explanation and tips, trying to answer the questions a typical designer and development engineer may want to ask whilst performing the task. The design problems are carefully chosen as they cover all core aspects and capabilities of dynamic simulation and stress analysis, and their solutions are universal, so users should be able to apply the knowledge quickly to their own design problems with more confidence.

DEVELOP3D visitors can pre-order the book before 19th June can get a 20% discount off the list price of 68.95 Euro. www.vdssolutions.co.uk

Add comment (0 comments)

Page 5 of 5 pages « First  <  3 4 5

Latest D3D jobs

Design Engineer

Fri, 18 May 2012 17:26:56 +0000

Design Engineer

Fri, 18 May 2012 17:26:48 +0000

Senior Product Designer, Salisbury

Fri, 18 May 2012 16:04:04 +0000

Product Designer

Fri, 18 May 2012 15:45:48 +0000