Making beautiful music
Published: 20/02/2009 | Process type: Design
An icon of the music industry, Korg explain how collaborative 3D design keeps them in tune
Teaching old dogs new tricks
Published: 20/02/2009 | Process type: Manage
Unemployment can be a time to refresh your CAD knowledge, says Martyn Day
Driving efficiency
Published: 20/02/2009 | Process type: Collaborate
Collaboration drives excellence to new heights at Bentley Motors
Pedal Power
Published: 19/02/2009 | Process type: Design
Karbon Kinetics brings power to the pedal with Gocycle
L’Easy Rider
Published: 16/02/2009 | Process type:
NX gives Velo Science the winning edge in racing bike design
Jurassic Parts
Published: 16/02/2009 | Process type: Collaborate
Playmobil defeats the deadline monster with VISI software
Bass-bin boom
Published: 13/02/2009 | Process types: Design and Simulate
Innovative desktop speakers from Altec Lansing and a colossal PA system from JBL
AMD Phenom II X4 processor
Published: 13/02/2009 | Process types: Hardware and Manage
AMD’s latest offering gives solid performance at a competitive price
Look at the design process from a new perspective
Published: 11/02/2009 | Process type: Design
Josh Mings turns the design process on its head
Choosing a new monitor
Published: 11/02/2009 | Process type: Hardware
Make buying a new screen a personal experience, says Rob Jamieson
HDR Light Studio 1.0
Published: 08/02/2009 | Process type: Design
Al Dean sheds a fresh light on photorealistic rendering
PTC Media & Analyst Event 2009
Published: 08/02/2009 | Process type: Collaborate
Al Dean travels to Boston for the annual PTC event
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The latest from the DEVELOP3D Blog:
Behind the Scenes with Bang & Olufsen and the BeoSound 5
Published 05 February 2009
Posted by Al Dean
The March Edition of DEVELOP3D will tell the story of how legendary Audio specialist, Bang and Olufsen develops products – specifically, the BeoSound 5, “a high-quality digital audio player that is intended to bridge the gap between the company’s high-end Hi-Fi systems and music stored digitally.”
What blew me away was how the team is using tools at hand (from 3D CAD, rendering, but at a more fundamental level, gloriously lo-tech cardboard, Lego and bastardised components) to experiment and create a stunning product – and I just wanted to share this photo below.
B&O’s Oliver Wallington explains that “Although these prototypes are unlikely to win any design prizes, they can tell you a great deal about what is needed to ensure good functionality.”
If you want to see this product in action, check this video
And if you want to read the full story, don’t forget to register and stay tuned – we’ve got another DEVELOP3D for you before this one hits the streets.
Inventor Fusion goes Public
Published 04 February 2009
Posted by Al Dean
Autodesk has officially launched Inventor Fusion (we reported on it at AU late last year). The company has finally come out from the cloud of secrecy surrounding Inventor Fusion and talked to the press/media about it openly. While there’s not been a great deal new learned in the last few days (as it’s still a while away from becoming available) it’s worth answering the major questions that cropped up. We’ve also got some better quality video showing how the system works in different use cases, so let’s mix up the two.
#1: Why?
This one is easy. Inventor is currently a history-based parametric modeling system. Quite a number of Autodesk’s competitors have been developing systems which are not. These systems allow you to dynamically edit geometry without recourse to parametric design, without recourse to history – no regeneration, not flipping hourglass. Due to the nature of these systems, they allow you to work with geometry from other systems nicely.
And those other vendors have been making quite a lot of noise about it. Hence, Autodesk’s response. Yes, I’m sure everyone’s been working on something similar. Facts of the matter are that workstations of the last 20 years (since the release of Pro/E) have not had enough power to carry out these types of calculation in one go.
As a result, each model’s construction was split up into chunks (features) and executed in linear order (history). But we’re now at a stage where the compute power in your average workstation is sufficient enough to allow to do both, simultaneously. While the development of this technology was inevitable, the release of SpaceClaim and the subsequent acquisition of CoCreate by PTC, all brought things to a head and provided the catalyst. Here we are.
#2: Is it the new Inventor?
No. Not yet. It’s a technology preview. As such, its a system that you’ll be able to download and play with. Essentially, Autodesk want users to knock the rough bits off it, kick it into shape and see where it goes.
#3: Will it be the new Inventor?
No. Well. Sort of. The name is the clue. Fusion is about bringing in a new technology into the Autodesk offering. Eventually, I would imagine and it was confirmed during the launch web-conference, that all of this technology (in whatever form it ends up once the Technology Preview is over) will become part of standard Inventor – unless users want otherwise.
#4: What’s the difference between this and SpaceClaim, CoCreate, and Siemens’ Synchronous Technology et al?
The modeling technology is not particularly unique. Whatever system you work with, if you’re working with basic, prismatic and well translated parts, then it’ll work like a dream. Step outside of that, and it won’t. Basic topology changes will be OK, dramatic ones will not.
Inventor Fusion does have some very nice User Interface details, radial menus at cursor (rather than menu), stripped back dialogs, context sensitivity – it’s all there. It’s very NX like in fact. For me, that’s a 100% good thing.
#5: So, it looks like other systems, works like them, what’s the Big Deal?
The Big Deal is this. Now, this is only demo-ware at the moment, but the potential is huge. You can take a history+parametric+feature-based part from standard inventor into Inventor Fusion. In Fusion, you can edit the geometry of the part, delete faces, move specific instances from a pattern.
You can then read it back into Inventor, have the system interrogate the part and reconfigure the history and feature tree to accommodate those changes. Whizz bang, your part has been round-tripped successfully, edits made without recourse to history.
Now, the quick amongst you (or the cynics) will say – surely that shows that you’re lacking tools in standard Inventor. Absolutely. but consider that eventually, this technology will be one and the same system. that’s intriguing. That’s mix and matching direct editing with parametric and history-based design and maintaining that history. Creating a Fusion. That, my friends, is very interesting indeed. See, I told you it’s all in a name.
Register your interest at www.inventorfusion.com
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